![]() ![]() Magnavox elected to only sell the games via authorized dealers who sold their TVs. The price was probably keeping a lid on sales, but it wasn’t just the price. Numbers are somewhat in dispute, but Magnavox sold about 100,000 units the first year. ![]() Magnavox made some changes including removing color output and adding the game cards for configuration. None were interested, although one executive at RCA was impressed and when he went to Magnavox, he convinced the company to look at the new device. Many companies were offered the new device. A knob on the console let you move the vertical line which might be the center of a tennis court or a wall in a handball game. The controllers had a reset button and 3 knobs. These optical cues combines with different rules applied to the same onscreen elements make up the “imagination” component I mentioned earlier. As important as those early “cartridges”, some games came with static cling plastic screen overlays which you would place on the television screen to make the game appear different even though the three dots on the screen did the same thing. Some of the cards served for multiple games. Programming was via “game cards” that were actual printed circuit jumper boards that plugged into the console. ICs of the day were too expensive, although by the time the console came to market ICs were more affordable. The game employed diode–transistor logic using discrete transistors and diodes. An example of the cling-wrap overlays that came with the game. He actually did the work as part of his job with a defense contractor, but produced the first prototype “under the radar” until he had a working prototype to demonstrate to management. He also received patents on the idea, which would become a critical point of the story years later. He wound up making seven prototypes and the seventh - called “the brown box” - was the one Magnavox agreed to produce and market. originally thought of the TV game in 1966. You can see a 1972 ad for the game, below. For example, a pong game used two dots as player paddles with the third dot as the puck. Depending on the game, the dots did different things. The console developed by did lack quite a few modern features: no color, no sound, and - in fact - it could only display 3 dots and a vertical line on the screen. ![]() It proved a market existed for home video gaming, and served no small part in the success of Atari. But the the Magnavox Odyssey nevertheless brought computer technology into the home and that was exciting. It was not an impulse buy, and the differentiation between games was mostly an exercise in imagination. ![]() However, adjusting for 1972 currency value, that’s equivalent to about $600 today. The system seems inexpensive today at $100 (not including the optional light gun). This system was black and white, had two wired controllers, and while it didn’t quite have cartridges, you could select from one of several games. However, there was an earlier console available. It also had the major features you expect from a video game. After all, the Atari was early and widely sold. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong.What was the first video game console? If you said the Atari 2600, you would be wrong, but we’d forgive you. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. Wikipedia:Main Page history/2015 September 27.Wikipedia:Picture of the day/September 2015.Wikipedia:WikiProject Video games/Newsletter/20140101/Quality content.Wikipedia:Featured picture candidates/December-2013.Wikipedia:Featured picture candidates/Magnavox Odyssey.Wikipedia:WikiProject Video games/Recognized content.List of German inventions and discoveries.Wikipedia:Featured pictures/Engineering and technology/Electronics.First generation of video game consoles.Benutzer:PantheraLeo1359531/Geschichte der Computertechnik.Wikipedia Diskussion:Hauptseite/Artikel des Tages/Archiv/Vorschläge/2023/Q3.Wikipedia Diskussion:Hauptseite/Artikel des Tages/Archiv/Vorschläge/2022/Q3.Portal:Computerspiele/Exzellente Artikel. ![]()
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